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[Freeciv-Dev] Re: dynamic timeout (PR#1356)
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[Freeciv-Dev] Re: dynamic timeout (PR#1356)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: dynamic timeout (PR#1356)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 14 May 2002 12:50:41 -0700 (PDT)

On Tue, May 14, 2002 at 11:44:25AM +0200, Raimar Falke wrote:
> On Sat, May 11, 2002 at 04:32:54PM -0700, Reinier Post wrote:
> > > help timeouti
> > Command: timeoutincrease  -  See "help timeoutincrease".
> > Synopsis: timeoutincrease <turn> <turninc> <value> <valuemult>
> > Level: ctrl
> > Description:
> >   Every <turn> turns, add <value> to timeout timer, then add <turninc> to
> >   <turn> and multiply <value> by <valuemult>.  Use this command in concert
> >   with the option "timeout". Defaults are 0 0 0 1
> 
> > They found the help text, but I find this difficult to parse.
> 
> I agree with you. This was the reason I wanted it in an explict
> form. It turns out that the formula isn't easy. What about examples?

The main issue for me is what the "natural" function is.
Examples are present on civserver.freeciv.org: I have added
a plot for elapsed time per turn, but it turns out the viewgame.phtml
page doesn't show all the plots, only an explicit selection.
(There are in fact many more plots!)

Expect a fix before midnight.

>       Raimar

-- 
Reinier



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