[Freeciv-Dev] Re: dynamic timeout (PR#1356)
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On Tue, May 14, 2002 at 11:44:25AM +0200, Raimar Falke wrote:
> On Sat, May 11, 2002 at 04:32:54PM -0700, Reinier Post wrote:
> > > help timeouti
> > Command: timeoutincrease - See "help timeoutincrease".
> > Synopsis: timeoutincrease <turn> <turninc> <value> <valuemult>
> > Level: ctrl
> > Description:
> > Every <turn> turns, add <value> to timeout timer, then add <turninc> to
> > <turn> and multiply <value> by <valuemult>. Use this command in concert
> > with the option "timeout". Defaults are 0 0 0 1
>
> > They found the help text, but I find this difficult to parse.
>
> I agree with you. This was the reason I wanted it in an explict
> form. It turns out that the formula isn't easy. What about examples?
The main issue for me is what the "natural" function is.
Examples are present on civserver.freeciv.org: I have added
a plot for elapsed time per turn, but it turns out the viewgame.phtml
page doesn't show all the plots, only an explicit selection.
(There are in fact many more plots!)
Expect a fix before midnight.
> Raimar
--
Reinier
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