[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on ci
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To: |
Freeciv developers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on civserver.freeciv.org |
From: |
Brandon Craig Rhodes <brandon@xxxxxxxxxxxxxx> |
Date: |
23 May 2002 16:24:58 -0400 |
Reinier Post <rp@xxxxxxxxxx> writes:
> The mintimeout40.patch is essential to a public gameserver, where
> setting the timeout to 10 or below effectively destroys the game.
> I'm not sure if it should be applied to CVS.
I believe that it should not be applied. I often like experimenting
by deliberately losing early and setting the timeout to 1 to let the
AI players thrash it out among themselves, which would not be possible
without recompiling if there were a hard-coded limit.
--
Brandon Craig Rhodes brandon@xxxxxxxxxxxxxx http://rhodesmill.org/brandon
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