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[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on ci
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[Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on ci

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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on civserver.freeciv.org
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 23 May 2002 22:36:22 +0200

On Thu, May 23, 2002 at 04:24:58PM -0400, Brandon Craig Rhodes wrote:
> Reinier Post <rp@xxxxxxxxxx> writes:
> 
> > The mintimeout40.patch is essential to a public gameserver, where
> > setting the timeout to 10 or below effectively destroys the game.
> > I'm not sure if it should be applied to CVS.
> 
> I believe that it should not be applied.  I often like experimenting
> by deliberately losing early and setting the timeout to 1 to let the
> AI players thrash it out among themselves, which would not be possible
> without recompiling if there were a hard-coded limit.

Yes, I've done that, too.

A better solution would be to allow the minimum timeout to be fixed
at pregame time; we've discussed this, but there is no code for it yet.

-- 
Reinier


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