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[Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277
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[Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx, Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Raahul Kumar <raahul_da_man@xxxxxxxxx>, "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Tue, 26 Feb 2002 14:51:13 -0800 (PST)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Tue, Feb 26, 2002 at 09:38:39AM -0600, Tony Stuckey wrote:
> > On Tue, Feb 26, 2002 at 05:39:42AM -0800, Raahul Kumar wrote:
> > > I do not know what happens if the city turns out to have no free
> traderoutes
> > > by the time the caravan gets there. Tony Stuckey is the author of a lot
> of this
> > > code. 
> > 
> >     I believe that the trade route creation code destroys the
> > lowest-valued trade route if the new one would be better.  If the new one
> > would be worse, I don't know at all.
> 
> I think you are wrong on this.
> 

I have to agree with Raimar. The behaviour that Tony states is more sensible,
but what actually happens is that four trade routes is max, and you can never
get rid of an existing trade route. Tony, if you want to fix the behaviour to
be like Civ 2, go ahead.



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