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[Freeciv-Dev] Re: [PATCH] [1.4] move some common AI equations to kill_de
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[Freeciv-Dev] Re: [PATCH] [1.4] move some common AI equations to kill_de

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] [1.4] move some common AI equations to kill_desire() (PR#1279)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Tue, 26 Feb 2002 23:50:26 +0100

Dear diary, on Tue, Feb 26, 2002 at 08:48:06PM CET, I got a letter,
where Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> told me, that...
> On Tue, Feb 26, 2002 at 07:49:01PM +0100, Petr Baudis wrote:
> > +        int a2 = acity->ai.a * acity->ai.a;
> 
> a_squared?

Okok.

> > +Loss is the possible loss when we would lose the unit we want to attack (in
> > +SHIELDs).
> 
> s/want to attack/we are attacking with/

Whoops.. the 'with' magically disappeared somewhere ;).

Improved patch attached (only these changes). Now nite all,

-- 

                                Petr "Pasky" Baudis

* elinks maintainer                * IPv6 guy (XS26 co-coordinator)
* IRCnet operator                  * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/

Attachment: killdesire.patch
Description: Text document


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