[Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_de
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On Mon, Feb 25, 2002 at 04:58:07PM +0000, Gregory Berkolaiko wrote:
> Ok, you are in for some trouble, boy.
>
> First of all, I don't think the desire equation is fully correct.
>
> To be mathematically sound it has to be of the following form
>
> Desire = Probability_To_Win * Amount_Won - Probability_To_Lose * Amount_Lost
>
> This would estimate your average win from the action (if you perform this
> action N times, N is big, you'd be N*Desire better off).
Ack.
> The probabilities are estimated in this way:
> Probability_To_Win = Attack_Rating / (Attack_Rating + Defence_Rating)
> Probability_To_Lose = Defence_Rating / (Attack_Rating + Defence_Rating)
Side note: I came across these a lot. Should be put into extra
functions.
> and it's alright (although win_chance would be the exact value).
>
> What troubles me the most is the use of victim_count and of ai.f (it's added
> to Amount_Lost).
> NB: the next line, which you didn't bother to convert to use kill_desire and
> you should, basically says "if there are enough units on the job, we don't
> need this one". Add a comment please.
>
> The problem with ai.f is that bigger it is, less is our desire to go help
> other units. Now suppose we need five cavalries to take over a city, we have
> four (which is not enough), then we will be severely discouraged to build the
> fifth one. Where is logic in this??!?!
>
> The problem with victim_count is that if you do simple mathematical
> operations, you can reduce the equation to the form:
> Desire = Attack_Rating * Amount_Won - Attack_Rating * Amount_Lost
> / (Attack_Rating / Victim_Count + Defence_Rating)
>
> That is, with all other quantities constant and Victim_Count big our desire to
> go and bash this city (possibly alone) would go up. But they are NOT
> helppless Victims, it's a city, not a stack!!!
You have to distinguish between the case
- where Victim_Count enemy units will be killed if my unit wins and
- where another Victim_Count enemy units wait to kill me, even if my
unit has won
> If you want, can add a comment from me: "Extremely dodgy usage of victim
> count"
Dodgy isn't a common word for a non-native speaker.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), (continued)
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279),
Raimar Falke <=
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.3] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.3] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.3-REAL] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.3-REAL] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.4] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.5] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/28
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