[Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_de
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Dear diary, on Mon, Feb 25, 2002 at 04:05:36PM CET, I got a letter,
where Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
>
> --- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> Dear diary, on Mon, Feb 25, 2002 at 03:35:07PM CET, I got a letter,
> where Raahul Kumar <raahul_da_man@xxxxxxxxx> told me, that...
> ..snip..
>
> OBTW snipping the parts of mail you don't reply to would be nice feature to
> have commited into you as well ;)).
>
> Your will is my command.
Oh well this is too much! :) The '>' chars are ok, I just didn't like that it
wrapped the test on next line w/o inserting the '>', thus messing it up. It was
better than this, however ;). Now let's see if I can dig out your reply from
this :).
> +Compute how much we want to kill certain victim we've chosen.
> ..snip..
> I can't tell from this comment what happens when a fortress is the
> target tile.
>
> That depends on the code where kill_desire() is used, kill_desire()
> itself doesn't care. Take findvictim() or find_something_to_kill() as a
> reference context code. It looks some defense value somewhere is computed
>
>
> properly for that case and it somehow reflects in the parameters of
> kill_desire()
> -
> at least I hope so :).
>
> I was hoping someone decides to audit the AI combat code and see if it
> actually makes the right decisions in accordance with the following
> factors
>
> Attacking 100 units stacked with a mech inf over 1 unit stacked with a
> musket. I'm pretty sure the AI code does not weigh large stacks as being
> sufficiently good for attacking at all costs.
>
> Are 100 units stacked with a mech inf frequent case? Stacks themselves are
> pretty rarely more than 3 units at one tile, IMHO.
>
> Late game, I frequently stack 15 units with a mech inf in front of an AI city,
> before attacking.
Oh well.. :) I don't, you do. You're thus the right person to do the work :).
> As for the someone who audits the code, I think you're familiar with him.
> You've probably seen him in the mirror before, and his last name is Baudis.
>
> Oh, I'm so sorry to disappoint you.. but as I said above, I don't think it's
> worth it, and cleanups are my priority now. Also, I'm going to cleanup
> assess_danger() after this patch and then my freeciv period will fall down
> again and I'm going to have a pause for about two weeks or a month (or I'll
> do
> another patch before or I won't finish assess_danger(), depending how I'll
> feel, what will get my interest and how much time other things will take).
>
>
> Ok. It was worth a shot. My innate laziness. Now I'll have to try and sucker
> Greg or Raimar into it. They were already discussing combat results.
Hehe :)
--
Petr "Pasky" Baudis
* elinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] [PATCH] [1.1] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] [1.1] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/24
- [Freeciv-Dev] Re: [PATCH] [1.1] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279),
Petr Baudis <=
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raimar Falke, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Gregory Berkolaiko, 2002/02/26
- [Freeciv-Dev] Re: [PATCH] [1.2] move some common AI equations to kill_desire() (PR#1279), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: [PATCH] [1.3] move some common AI equations to kill_desire() (PR#1279), Petr Baudis, 2002/02/26
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