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[Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277
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[Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Tue, 26 Feb 2002 04:13:32 -0800 (PST)

--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> > > > No I mean if it KO's the human player, it should go on to stomp the
> other
> > > > AI's. World Domination.
> > >
> > > AI has no particular dislikes of human player - is player as all others
> are.
> > > Did you ever hear about autogames? ;p
> 
> Since we have no concept of "allied victory" at the moment, when allied
> players win, they continue until 2001AD, in peace (ie nothing interesting
> happens). I can think of many ways to solve this without using teams, but
> none without serious problems.
> 
> I will introduce 'team victory' in a later teams patch. AIs who are not in
> teams should break alliances if it has no enemies left. Teams should be
> used in modpacks to prevent this. I agree that they should not sit idle.
> Maybe if they are 'easy' AIs, but not otherwise.
> 

Fully agree. Per, you claimed that in the modpack situation it made no sense
to have allliances that you could leave. The example you gave was Middle Earth.
I'm not sure you're quite right on that. After all, in every scenario, real
life
or fictional, you can never quite trust your allies. 

> > > > Per said it was done in the readme to his later patches.
> 
> Raahul, you reviewed version 1 of the patch when I had already posted
> version 2 :(
> 
> > I've conquered AI cities with trade routes established. I never sent a
> caravan
> > there, and I click on trade routes and I see 3 of them used up. The TODO is
> > unreliable at best.
> 
> I saw the AI was sending caravans to allied, foreign cities today. I
> didn't check if there were trade routes, but why I else would it do
> that...

Post that save game. I want to check if the AI

Treats caravans as military units
Actually sucessfully gets the caravan to the actual destination city instead
of any city that happens to be on the goto route.

I'm sure both 1 & 2 happen.

> Yours,
> Per
> 
> "What we anticipate seldom occurs: but what we least expect generally
> happens." -- Benjamin Disraeli
> 
> 
> 


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