[Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277
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Dear diary, on Sun, Feb 24, 2002 at 08:19:04PM CET, I got a letter,
where "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> told me, that...
> diff -u3NrX freeciv/diff_ignore freeciv/ai-old/advmilitary.c
> freeciv/ai/advmilitary.c
> --- freeciv/ai-old/advmilitary.c Sat Feb 23 14:19:06 2002
> +++ freeciv/ai/advmilitary.c Sun Feb 24 19:37:06 2002
> @@ -223,7 +223,7 @@
> assess_danger(pcity);
> city_list_iterate_end;
> }
> -
> +
> /**********************************************************************
> ...
> ***********************************************************************/
oh dear..
> @@ -262,7 +262,7 @@
> unit_list_iterate_end;
>
> players_iterate(aplayer) {
> - if (aplayer != city_owner(pcity)) {
> + if (pplayers_at_war(city_owner(pcity),aplayer)) {
thou shalt always make space after ','
> boatspeed = (get_invention(aplayer, game.rtech.nav)
> == TECH_KNOWN ? 12 : 6);
> boatid = find_boat(aplayer, &x, &y, 0);
> diff -u3NrX freeciv/diff_ignore freeciv/ai-old/aiunit.c freeciv/ai/aiunit.c
> --- freeciv/ai-old/aiunit.c Sun Feb 24 01:00:21 2002
> +++ freeciv/ai/aiunit.c Sun Feb 24 19:38:18 2002
> @@ -1396,8 +1396,7 @@
>
> /* this is horrible, but I need to do something like this somewhere. --
> Syela */
> players_iterate(aplayer) {
> - if (aplayer == pplayer) continue;
> - /* AI will try to conquer only enemy cities. -- Nb */
> + if (!pplayers_at_war(pplayer,aplayer)) continue;
> city_list_iterate(aplayer->cities, acity)
> city_reinforcements_cost_and_value(acity, punit);
> acity->ai.invasion = 0;
Why did you remove the comment? It's still true. (I would move it above the if,
though)
> @@ -1657,20 +1656,27 @@
> return(best);
> }
>
> +/*************************************************************************
> + ...
> +**************************************************************************/
What about inserting some rant there?
> @@ -1755,7 +1761,7 @@
> }
>
> /*************************************************************************
> -...
> + TODO: teach AI about trade routes with friendly players
Please make a sentence from this. Also, I'm used to usually sign my TODOs.
> **************************************************************************/
> static void ai_manage_caravan(struct player *pplayer, struct unit *punit)
> {
> @@ -2301,7 +2306,9 @@
> handicap = ai_handicap(pplayer, H_TARGETS);
> for( i = 0; i < game.nplayers; i++) {
> aplayer = &game.players[i];
> - if (aplayer == pplayer) continue;
> + /* ignore cities we are at peace with, assumes that there is
> + no need to establish embassy by the time we have peace */
> + if (!pplayers_at_war(pplayer, aplayer)) continue;
> /* sneaky way of avoiding foul diplomat capture -AJS */
> has_emb=player_has_embassy(pplayer, aplayer) || pdiplomat->foul;
> city_list_iterate(aplayer->cities, acity)
I certainly do NOT like this. This assumption is bad. Please remove it.
Except for that and the other (minor) objections, I like the patch.
--
Petr "Pasky" Baudis
* elinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
No one can feel as helpless as the owner of a sick goldfish.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] patch: make ai understand peace and alliances (PR#1277), Per I. Mathisen, 2002/02/24
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277),
Petr Baudis <=
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Petr Baudis, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Per I. Mathisen, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/25
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/26
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Per I. Mathisen, 2002/02/26
- [Freeciv-Dev] Re: patch: make ai understand peace and alliances (PR#1277), Raahul Kumar, 2002/02/26
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