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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: gregor@xxxxxxxxxxxxx, Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Mon, 3 Dec 2001 09:50:18 -0500

> On Mon, 3 Dec 2001, Stepan Roh wrote:
> > Java speed is not an issue. JIT compilers are doing well. Truly compiled
> > Java is in its early stage, at least in GCC suite, and I certainly won't
> > be using it for production code, but maybe someday....  The biggest Java
> > problem is that it takes a lot of memory. GC, threads, objects,
> > everything takes memory which is not under your control (contrary to C).
> > RMI (if used for networking - I discourage from that as it is strongly
> > Java-tied) consumes more bandwidth than plain sockets (possible in Java
> > too). But Java has better designed OO than C++ (which is a mess).

On Monday 03 December 2001 09:34 am, Gregor Zeitlinger wrote:
> so is the memory usage prohibitive or what are the costs in your opinion
> comapred to the gains by better OO design?

now that sounds like a good question - real corporate type stuff :) maybe we 
should write up a cost analysis/decision chart and rate all our concerns and 
what not.

actually... that's REALLY not a bad idea. the winner is the language? any 
takers?

andy


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