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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 15:34:29 +0100 (CET)
Reply-to: gregor@xxxxxxxxxxxxx

On Mon, 3 Dec 2001, Stepan Roh wrote:
> On Mon, 3 Dec 2001, Gregor Zeitlinger wrote:
> > I'm also looking at the Java speed issue because this could be make it
> > impossible to use, though I doubt it if Java is compiled to native code.
> 
> Java speed is not an issue. JIT compilers are doing well. Truly compiled
> Java is in its early stage, at least in GCC suite, and I certainly won't
> be using it for production code, but maybe someday....  The biggest Java
> problem is that it takes a lot of memory. GC, threads, objects, everything
> takes memory which is not under your control (contrary to C). RMI (if used
> for networking - I discourage from that as it is strongly Java-tied)
> consumes more bandwidth than plain sockets (possible in Java too). But
> Java has better designed OO than C++ (which is a mess).
so is the memory usage prohibitive or what are the costs in your opinion
comapred to the gains by better OO design?

-- 
Gregor Zeitlinger      
gregor@xxxxxxxxxxxxx



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