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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
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[Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets

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To: Stepan Roh <stepan@xxxxxxxx>
Cc: <gregor@xxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv2 kernel,modules and rulesets
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Sun, 2 Dec 2001 21:24:14 -0500

> There are dozens of all-purpose as well as specific function aimed
> languages. No need to write new one. I think that rule-based or functional
> language will be probably the best choice for it. What about lisp?  xconq
> has whole logic written in it (I think).

i know... alot of this decision has to do with what we need to be configured. 
how much should be run time, how much can be build time, etc. once we have a 
better idea of what we can and want to do, we'll be able to determine whether 
or not we need our own language or some other will be sufficient.

> I don't think that rewriting Freeciv is necessary, but if someone will do
> it in C++ or Java or whatever, I can live with it. But first of all, some
> goals should be made and some design docs should be written. And some
> UML diagrams (that's very modern :-) ).

for fc2 a rewrite is necessary. if we're going to be modern, then we should 
try to be very modern - and organized. one thing i'd really like to do is 
capture requirements before the desing. there should be alot of discussions 
about what should and should not be included in fc2.

anyway, i'm making it a goal to write a requirements and a design - probably 
in the same document for simplicity. i'm currently working on a section for 
units right now. i'll probably move over to the map next.

andy


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