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[Freeciv-Dev] Re: Documentation, Usability and Development
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[Freeciv-Dev] Re: Documentation, Usability and Development

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Fri, 30 Nov 2001 01:57:15 +0000 (WET)

On Thu, 29 Nov 2001, Petr Baudis wrote:

> >  - does the server know about the sound (think about modpacks)
> it should
> 
> >  - where is the sound stored (server, client)
> only-on-server is a pit full of lions. only-on-client breaks modpacks.

Hmm... why don't we do it just like we do for the tiles? Its exactly the
same problem.

> what about choice (both server and client side) whether use only client-local
> sounds or [let client] download missing sounds from server (let's compare
> versions by hashes and store version near to each sound). this way i can
> even imagine downloading of tilesets etc. if client/server don't want it,
> it can always just disallow it.
> 
> >  - for what actions are sound available (events, attacks, unit facus 
> > change,...)
> i would be probably happy with:
> win, loose, embarkment, disembarkment, city build
> for a start
> 
> >  - which format is the sound
> comprimed wav? would be mp3 overload for short sounds? dunno

Ideally all sounds should be in .mp3. This way we could use the same
format for everything found FX to music. However, since the .mp3 format is
encumbered, it may not be such a good idea.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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