Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: Documentation, Usability and Development

[Freeciv-Dev] Re: Documentation, Usability and Development

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 30 Nov 2001 00:10:29 +0100

On Thu, Nov 29, 2001 at 07:18:20PM +0100, Petr Baudis wrote:
> >  - does the server know about the sound (think about modpacks)
> it should
> >  - where is the sound stored (server, client)
> only-on-server is a pit full of lions. only-on-client breaks modpacks.

Not any more than tilesets do.  There can be default sounds for missing items.
If crucial pieces are missing, sound can be disabled altogether.

> what about choice (both server and client side) whether use only client-local
> sounds or [let client] download missing sounds from server (let's compare
> versions by hashes and store version near to each sound). this way i can
> even imagine downloading of tilesets etc. if client/server don't want it,
> it can always just disallow it.

Both sides must be able to refuse this, for bandwidth reasons.
It's inconsistent to demand this for sound while it doesn't exist for tiles.


[Prev in Thread] Current Thread [Next in Thread]