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[Freeciv-Dev] Re: Documentation, Usability and Development
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[Freeciv-Dev] Re: Documentation, Usability and Development

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Thu, 29 Nov 2001 19:18:20 +0100

>  - does the server know about the sound (think about modpacks)
it should

>  - where is the sound stored (server, client)
only-on-server is a pit full of lions. only-on-client breaks modpacks.
what about choice (both server and client side) whether use only client-local
sounds or [let client] download missing sounds from server (let's compare
versions by hashes and store version near to each sound). this way i can
even imagine downloading of tilesets etc. if client/server don't want it,
it can always just disallow it.

>  - for what actions are sound available (events, attacks, unit facus 
> change,...)
i would be probably happy with:
win, loose, embarkment, disembarkment, city build
for a start

>  - which format is the sound
comprimed wav? would be mp3 overload for short sounds? dunno

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC
Real Users hate Real Programmers.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/


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