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[Freeciv-Dev] Re: Documentation, Usability and Development
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[Freeciv-Dev] Re: Documentation, Usability and Development

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 29 Nov 2001 17:49:12 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Nov 29, 2001 at 04:35:36PM +0100, Reinier Post wrote:
> On Thu, Nov 29, 2001 at 09:41:17AM +0100, Raimar Falke wrote:
> > On Thu, Nov 29, 2001 at 02:07:06AM -0500, Justin Moore wrote:
> > > - Borders
> > 
> > I got the impression the last patch I have seen didn't got the coastal
> > city case right.
> > 
> > > - Sound
> > 
> > I have objections about the architecture of the last patch I have
> > seen. Note that the "clear idea" of the person doesn't make the patch
> > right in the larger picture.
> 
> Have you specified them anywhere?  It's really time to add sound support.

No. The mail archive is the memory. Out of my brain the solution has
the answer these questions:
 - does the server know about the sound (think about modpacks)
 - where is the sound stored (server, client)
 - how are the sound clips identified
 - for what actions are sound available (events, attacks, unit facus change,...)
 - how will events be identified at the client (currently only text is 
available)
 - how are the events at the new turn display/played
 - which format is the sound
 - internal/external sound player

There are probably some more.

        Raimar
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