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[Freeciv-Dev] Re: Documentation, Usability and Development

[Freeciv-Dev] Re: Documentation, Usability and Development

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 29 Nov 2001 19:45:58 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Nov 29, 2001 at 07:18:20PM +0100, Petr Baudis wrote:
> >  - does the server know about the sound (think about modpacks)
> it should
> >  - where is the sound stored (server, client)
> only-on-server is a pit full of lions. only-on-client breaks modpacks.
> what about choice (both server and client side) whether use only client-local
> sounds or [let client] download missing sounds from server (let's compare
> versions by hashes and store version near to each sound). this way i can
> even imagine downloading of tilesets etc. if client/server don't want it,
> it can always just disallow it.

This is complex. We may introduce sound capabilities which will only
changed by modpacks. The server sent it capability string and if the
client doesn't have complains.

> >  - for what actions are sound available (events, attacks, unit facus 
> > change,...)
> i would be probably happy with:
> win, loose, embarkment, disembarkment, city build
> for a start
> >  - which format is the sound
> comprimed wav? would be mp3 overload for short sounds? dunno


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