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[Freeciv-Dev] Re: Documentation, Usability and Development

[Freeciv-Dev] Re: Documentation, Usability and Development

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To: Justin Moore <justin@xxxxxxxxxxx>, Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Documentation, Usability and Development
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 29 Nov 2001 18:00:26 +0000 (GMT)

 --- Justin Moore <justin@xxxxxxxxxxx> wrote: > 
>    When a first-time user downloads freeciv and wants to start playing,
> odds are the first game is going to be them against a few AI.  They
> don't
> want to bother with starting up the server, starting up the client,
> trying
> to figure out what server variables do what, start the game, have it
> crap
> out because the path doesn't have the rulesets in it, re-set the path,
> etc, etc, etc.  They want to:
> - Click "Freeciv" in their window manager menu
> - Have a GUI pop up that lets them start a new game, load a game,
> connect
>     to an existing game, etc
> - Click on "new game"
> - Quickly and easily find the "Pit me against 2 AI"
> - Select a nation
> - Start
> Or, alternately,
> - Do steps 1 & 2
> - Click on "load game"
> - Load the appropriate game
> - Start
> Or,
> - Do steps 1 & 2
> - Click on "connect to an existing game"
> - Select the host/port
> - Start

I agree 100%
However I have 0 experience with GUI, so can offer no help here

>    I know I've mentioned this in the past, but we desperately need a
> testing or development branch in CVS.  Depending on people's comments

I am "pro" development branch.
But will it help the stable branch any?

Take Ross.  He is practically running his own branch, remaking the
map-related code and submitting diffs from time to time.  But did it help
the main branch?  Not at all.


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