[Freeciv-Dev] Re: Documentation, Usability and Development
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> Actually I think we should target it just below what we think our
> actual audience will be. At the very least someone who's never seen
> Freeciv (or even Civ) before should be able to *start* a game. We may not
> need to follow all of the little "have a screenshot every 3 steps" rules,
> but we need to always remember that we're going to take things for granted
> that a new user won't.
I recently introduced Freeciv at a computer camp where I worked. I had
the experience of watching near and total newbies learn the game. Some
experiences and thought:
We *need* a better server interface:
I wrote a TCL/TK thing with bits of C that was adequate, but it
still confused people. Sticking server controls into the client
would IMO be a good idea, but we definately need to do something.
The units/terrains aren't recognizable:
It takes a while to get to recognize settlers, coal, tundra, etc.
Probably this just needs better artwork.
The scrollbars were confusing:
Nobody uses them (almost) and they don't work in isometric anyway,
why don't we cut them out (at least in isometric)?
Battle computations:
I was constantly advising "warriors won't kill a legion", "get
your settlers onto the river and the horsemen won't be able to
kill them" etc. It might be helpful to have some sort of
battle-calculator which you could ask this unit attacks this unit
on this square, and it would give the chance of victory. Even as
an experienced player, I'd find this helpful, but it's really
important for people who haven't memorized the units yet.
Strategic advice:
It would probably be helpful to write a simple set of advisors
to say what techs/production focuses/government etc. would be
best so that you can start playing decently without learning
strategy the hard way.
Apart from the scrollbars, these are all pretty big projects, but I think
they would heavily benefit new players.
--Daniel Speyer
"May the /src be with you, always"
[Freeciv-Dev] Re: Documentation, Usability and Development, Raimar Falke, 2001/11/28
[Freeciv-Dev] Re: Documentation, Usability and Development, Ben Webb, 2001/11/29
[Freeciv-Dev] Re: Documentation, Usability and Development, Kevin Brown, 2001/11/29
- [Freeciv-Dev] Re: Documentation, Usability and Development, Justin Moore, 2001/11/29
- [Freeciv-Dev] Re: Documentation, Usability and Development,
Daniel L Speyer <=
- [Freeciv-Dev] Re: Documentation, Usability and Development, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Documentation, Usability and Development, Daniel L Speyer, 2001/11/30
- [Freeciv-Dev] Re: Documentation, Usability and Development, Raimar Falke, 2001/11/30
[Freeciv-Dev] Re: Documentation, Usability and Development, Gregory Berkolaiko, 2001/11/30
[Freeciv-Dev] Re: Documentation, Usability and Development, Gregory Berkolaiko, 2001/11/29
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