[Freeciv-Dev] Re: Documentation, Usability and Development
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--- Daniel L Speyer <dspeyer@xxxxxxxxxxx> wrote:
> I recently introduced Freeciv at a computer camp where I worked. I had
> the experience of watching near and total newbies learn the game. Some
> experiences and thought:
>
[..]
> Battle computations:
> I was constantly advising "warriors won't kill a legion", "get
> your settlers onto the river and the horsemen won't be able to
> kill them" etc. It might be helpful to have some sort of
> battle-calculator which you could ask this unit attacks this unit
> on this square, and it would give the chance of victory. Even as
> an experienced player, I'd find this helpful, but it's really
> important for people who haven't memorized the units yet.
A good idea.
The infrastructure is there already.
I'll try to wire it together.
G.
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[Freeciv-Dev] Re: Documentation, Usability and Development, Kevin Brown, 2001/11/29
- [Freeciv-Dev] Re: Documentation, Usability and Development, Justin Moore, 2001/11/29
- [Freeciv-Dev] Re: Documentation, Usability and Development, Daniel L Speyer, 2001/11/29
- [Freeciv-Dev] Re: Documentation, Usability and Development, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: Documentation, Usability and Development, Daniel L Speyer, 2001/11/30
- [Freeciv-Dev] Re: Documentation, Usability and Development, Raimar Falke, 2001/11/30
[Freeciv-Dev] Re: Documentation, Usability and Development,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: Documentation, Usability and Development, Gregory Berkolaiko, 2001/11/29
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