[Freeciv-Dev] Re: AI questions
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--- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
There was no reason for that. You're right on the first 3 lines of
unit_move_turns. I'm redfaced. I cannot believe I missed it. But still,
why the change to the rest of unit_move_turns?
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- [Freeciv-Dev] Re: AI (THRESHOLD magic), (continued)
- [Freeciv-Dev] Re: AI (THRESHOLD magic), Raahul Kumar, 2001/11/28
- [Freeciv-Dev] [PATCH2] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Raahul Kumar, 2001/11/24
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Petr Baudis, 2001/11/25
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Raimar Falke, 2001/11/26
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Petr Baudis, 2001/11/25
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Petr Baudis, 2001/11/25
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Raimar Falke, 2001/11/25
- [Freeciv-Dev] Re: [PATCH2] Re: AI questions, Petr Baudis, 2001/11/25
- [Freeciv-Dev] Re: AI questions,
Raahul Kumar <=
- [Freeciv-Dev] Re: AI questions, Petr Baudis, 2001/11/24
- [Freeciv-Dev] Re: AI questions, Ross W. Wetmore, 2001/11/25
- [Freeciv-Dev] Re: AI questions, Raahul Kumar, 2001/11/26
- [Freeciv-Dev] Re: AI questions, Ross W. Wetmore, 2001/11/30
[Freeciv-Dev] Re: AI questions, Reinier Post, 2001/11/24
[Freeciv-Dev] Re: AI questions, Reinier Post, 2001/11/24
[Freeciv-Dev] Re: AI questions, Tony Stuckey, 2001/11/26
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