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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 25 Oct 2001 18:07:32 -0700 (PDT)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Thu, Oct 25, 2001 at 06:15:00AM -0700, Raahul Kumar wrote:
> > I quite like that. It's a good thing packets sent are being reduced
> > considering that
> 
> > when the CMA goes into CVS, the total amount of packets sent is
> > going to increase dramatically.
> 
> Although I have no numbers I doubt this.
> 

Take the current case. Jack is playing a freeciv game. He creates an aifill
of 7 players. Two different scenarions happen in the client side ai vs
server side

Server side(the current way)
The ai never gets sent any packets about the location of its units. No packets
about anything basically. And needless to say, the slowest part of the equation
in playing Freeciv is the dial up connection. My Athlon 800 has no problem
with rendering the graphics, or the AI warmap maths.

Client side(the new way)

7 client side AI's need at the bare minimum the info on where their cities
and units are. This has to be through packets.
The AI's need to communicate to the server the unit moves, change in city
production, change in worker tiles, etc etc that the server side ai does not.

It is impossible for a client side AI to send as few packets as a server side
AI.
This is always going to be true for absolutely any game. This is not an
argument
against client side AI. After all, I quite like the agents. They're already 
an important part of my gamestyle.

> > A client side ai is always going to send far more packets than a
> > server side one.
> 
> With a client side AI you save the packets a human player would cause.
> 
> > Maybe bzip2 should be considered.
> 
> No. Trust me there are other solutions which yield more reduction then
> a normal compression.
> 
Believe it or not, Raimar, I am not telepathic. Do not hesitate to let me know
what these solutions are.




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