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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 25 Oct 2001 16:11:37 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Oct 25, 2001 at 06:15:00AM -0700, Raahul Kumar wrote:
> I quite like that. It's a good thing packets sent are being reduced
> considering that

> when the CMA goes into CVS, the total amount of packets sent is
> going to increase dramatically.

Although I have no numbers I doubt this.

> A client side ai is always going to send far more packets than a
> server side one.

With a client side AI you save the packets a human player would cause.

> Maybe bzip2 should be considered.

No. Trust me there are other solutions which yield more reduction then
a normal compression.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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