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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
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[Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets

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To: jdorje@xxxxxxxxxxxx, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch][RFC] Reduce superfluous tile_info packets
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 25 Oct 2001 19:20:44 -0700 (PDT)

--- Jason Dorje Short <vze2zq63@xxxxxxxxxxx> wrote:
> Raahul Kumar wrote:
> > 
> > --- Michael Stefaniuc <mstefani@xxxxxxxxx> wrote:
> > > On Thu, Oct 25, 2001 at 06:07:32PM -0700, Raahul Kumar wrote:
> 
> > I should have been more clear. Basically, when the CMA and other agents go
> into
> > CVS, the amount of packets sent to a server that is not HOSTED on the same
> > machine as the client is going to increase. There is no way around this.
> > This will probably lead to a slower game.
> > 
> > The server side AI does not care about the physical location of the
> machine.
> > It will never need to send packets over a network to the server. The over a
> > network part is the important bit.
> 
> You are correct but missing the point.
> 
> We're not talking about client-side AI's being used for every AI player (at
> least, I don't think we are). 

Actually, I am considering doing exactly that. Some currently
unfinished agents for a full client side AI are pending. Raimar has stated he
wants no new features in the server side.

 What the CMA and other agents purport to do
> is take micromanagement actions out of the hands of human players.  While it
> is possible this will lead to more network traffic (for instance, the
> end-of-turn packet and any response-to-request packets), I don't think it is
> inevitable.
> 

The above is true.
> jason
> 


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