Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: civ3's answer to smallpox
Home

[Freeciv-Dev] Re: civ3's answer to smallpox

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Arien Malec <arien_malec@xxxxxxxxx>, Lukasz Szelag <lszelag@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civ3's answer to smallpox
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 19 Oct 2001 10:49:39 +0200

On Thu, Oct 18, 2001 at 03:40:06PM -0700, Arien Malec wrote:
> Again, ICS works because:
> 
> 1) You get a free unit of population when you create a settler and found a 
> unit
> 2) City creation is an exponential process (if each city grinds out settlers)
> 3) Growing cities beyond a certain (server & ruleset controlled limit) 
> requires
> waste due to the need to create happiness and build aquaducts/sewers
> 
> It is therefore much faster and more efficient to create 4 cities of size 2
> than one city of size 8 & 20 cities of size 2 than 5 cities of size 8.
> 
> Settler pop = 2 solves the first problem, but not the second or third.
> min dist helps the second problem (takes longer, and you run up against island
> boundardies/other civs faster) but not the first & second
> The new tech penalties for small cities help favor large cities enough to
> compensate for the support infrastructure.

I thought correcting the unfair roudning-up to 1 for trade in small cities
proposed by Paul might already take care of that.
 
> So CVS Freeciv allows a complete and total attack on ICS.

Good news ... is there any practical experience with this yet?

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]