[Freeciv-Dev] Re: civ3's answer to smallpox
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Again, ICS works because:
1) You get a free unit of population when you create a settler and found a unit
2) City creation is an exponential process (if each city grinds out settlers)
3) Growing cities beyond a certain (server & ruleset controlled limit) requires
waste due to the need to create happiness and build aquaducts/sewers
It is therefore much faster and more efficient to create 4 cities of size 2
than one city of size 8 & 20 cities of size 2 than 5 cities of size 8.
Settler pop = 2 solves the first problem, but not the second or third.
min dist helps the second problem (takes longer, and you run up against island
boundardies/other civs faster) but not the first & second
The new tech penalties for small cities help favor large cities enough to
compensate for the support infrastructure.
So CVS Freeciv allows a complete and total attack on ICS.
OTOH, in games against AI, I've worked out strategies with Rapture, etc. to get
to Autobile by 400AD, which I was never able to do using ICS, so things are not
totally unbalanced as they currently stand.
And we still need to unify rulesets & server commands :-)
Arien
--- Lukasz Szelag <lszelag@xxxxxxxxxx> wrote:
> I think that the best way to force non-smallpox game is to set minimum
> distance between cities. FreeCiv supports it via ruleset but it would be
> cool to be able to specify it via server variables.
>
>
> Luk
>
>
> On Thu, 18 Oct 2001, Raimar Falke wrote:
>
> > On Thu, Oct 18, 2001 at 01:52:14PM -0700, Arien Malec wrote:
> > > It is supported in FreeCiv through the pop_cost ruleset variable. To get
> > > civ3-type behavior, you need to create a Settler unit with pop_cost =2,
> and a
> > > Worker unit with pop_cost = 1.
> >
> > AFAIK the new city would get the size of 2. A small patch could change
> > this however.
> >
> > Raimar
> >
> > --
> > email: rf13@xxxxxxxxxxxxxxxxx
> > A life? Cool! Where can I download one?
> >
> >
>
>
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- [Freeciv-Dev] civ3's answer to smallpox, Patrice LaFlamme, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Lukasz Szelag, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox,
Arien Malec <=
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Tony Stuckey, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/20
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/20
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