[Freeciv-Dev] Re: civ3's answer to smallpox
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It is supported in FreeCiv through the pop_cost ruleset variable. To get
civ3-type behavior, you need to create a Settler unit with pop_cost =2, and a
Worker unit with pop_cost = 1.
Arien
--- Patrice LaFlamme <ewd@xxxxxxxxxx> wrote:
> There's a preview article about civ3 here:
>
> http://www.cgonline.com/previews/civilizati-03-p1.html
>
> on page 3,
>
> "This is important, because you have to
> put one population point into building a Worker; Settlers now cost two.
> "There
> was a problem that we heard about called 'infinite city sprawl,'" explains
> Briggs,
> "where players build thousands of one population cities, and it's actually
> more
> efficient to build a bunch of one population cities than it is to build fewer
> cities
> with the same total population. So we've combated that by having Settlers
> take
> two population, which makes it harder to build new cities.""
>
> I think this solution's been discussed here before...
>
> Patrix.
>
> --
> "Programmers are engines that turn pizza into code."
> -- from the Be Engineering Insights
>
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- [Freeciv-Dev] civ3's answer to smallpox, Patrice LaFlamme, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox,
Arien Malec <=
- [Freeciv-Dev] Re: civ3's answer to smallpox, Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Lukasz Szelag, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Tony Stuckey, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
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