Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: civ3's answer to smallpox
Home

[Freeciv-Dev] Re: civ3's answer to smallpox

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Patrice LaFlamme <ewd@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civ3's answer to smallpox
From: Arien Malec <arien_malec@xxxxxxxxx>
Date: Thu, 18 Oct 2001 13:52:14 -0700 (PDT)

It is supported in FreeCiv through the pop_cost ruleset variable. To get
civ3-type behavior, you need to create a Settler unit with pop_cost =2, and a
Worker unit with pop_cost = 1.

Arien
--- Patrice LaFlamme <ewd@xxxxxxxxxx> wrote:
> There's a preview article about civ3 here:
> 
> http://www.cgonline.com/previews/civilizati-03-p1.html
> 
> on page 3,
> 
> "This is important, because you have to 
> put one population point into building a Worker; Settlers now cost two.
> "There 
> was a problem that we heard about called 'infinite city sprawl,'" explains
> Briggs, 
> "where players build thousands of one population cities, and it's actually
> more 
> efficient to build a bunch of one population cities than it is to build fewer
> cities 
> with the same total population. So we've combated that by having Settlers
> take 
> two population, which makes it harder to build new cities.""
> 
> I think this solution's been discussed here before...
> 
> Patrix.
> 
> -- 
> "Programmers are engines that turn pizza into code."
>       -- from the Be Engineering Insights
> 


__________________________________________________
Do You Yahoo!?
Make a great connection at Yahoo! Personals.
http://personals.yahoo.com


[Prev in Thread] Current Thread [Next in Thread]