[Freeciv-Dev] Re: civ3's answer to smallpox
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Nope:
http://www.freeciv.org/lxr/source/server/unithand.c?v=cvs#L541
F_CITIES units are consumed in city creation. F_ADD_TO_CITY units add their
pop_cost to city size. (F_SETTLER units do settler tasks -- road, mine,
irrigation, etc.)
Arien
--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Thu, Oct 18, 2001 at 01:52:14PM -0700, Arien Malec wrote:
> > It is supported in FreeCiv through the pop_cost ruleset variable. To get
> > civ3-type behavior, you need to create a Settler unit with pop_cost =2, and
> a
> > Worker unit with pop_cost = 1.
>
> AFAIK the new city would get the size of 2. A small patch could change
> this however.
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> A life? Cool! Where can I download one?
>
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- [Freeciv-Dev] civ3's answer to smallpox, Patrice LaFlamme, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Lukasz Szelag, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Tony Stuckey, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
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