[Freeciv-Dev] Re: civ3's answer to smallpox
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I think that the best way to force non-smallpox game is to set minimum
distance between cities. FreeCiv supports it via ruleset but it would be
cool to be able to specify it via server variables.
Luk
On Thu, 18 Oct 2001, Raimar Falke wrote:
> On Thu, Oct 18, 2001 at 01:52:14PM -0700, Arien Malec wrote:
> > It is supported in FreeCiv through the pop_cost ruleset variable. To get
> > civ3-type behavior, you need to create a Settler unit with pop_cost =2, and
> > a
> > Worker unit with pop_cost = 1.
>
> AFAIK the new city would get the size of 2. A small patch could change
> this however.
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> A life? Cool! Where can I download one?
>
>
- [Freeciv-Dev] civ3's answer to smallpox, Patrice LaFlamme, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox,
Lukasz Szelag <=
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Tony Stuckey, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/20
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