[Freeciv-Dev] civ3's answer to smallpox
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There's a preview article about civ3 here:
http://www.cgonline.com/previews/civilizati-03-p1.html
on page 3,
"This is important, because you have to
put one population point into building a Worker; Settlers now cost two. "There
was a problem that we heard about called 'infinite city sprawl,'" explains
Briggs,
"where players build thousands of one population cities, and it's actually more
efficient to build a bunch of one population cities than it is to build fewer
cities
with the same total population. So we've combated that by having Settlers take
two population, which makes it harder to build new cities.""
I think this solution's been discussed here before...
Patrix.
--
"Programmers are engines that turn pizza into code."
-- from the Be Engineering Insights
- [Freeciv-Dev] civ3's answer to smallpox,
Patrice LaFlamme <=
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Lukasz Szelag, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/18
- [Freeciv-Dev] Re: civ3's answer to smallpox, Reinier Post, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Arien Malec, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Paul Zastoupil, 2001/10/19
- [Freeciv-Dev] Re: civ3's answer to smallpox, Tony Stuckey, 2001/10/19
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