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[Freeciv-Dev] Re: [CMA 2.3] A few comments
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[Freeciv-Dev] Re: [CMA 2.3] A few comments

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>, rf13@xxxxxxxxxxxxxxxxxxxxxx, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [CMA 2.3] A few comments
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 12 Oct 2001 18:52:51 -0400

4 food per grassland tile with 21 tiles is the starting point. You 
can actually get 5 with wheat, and there might be a banana railroad
in the jungle or something like that to reach 6.

But remember, these are set by the ruleset, and one is free to have
terrain effects that do wildly unreasonable things in special
scenarios.

Also remember, you can add food caravans to boost the food supply. 

So this makes it pretty much unlimited, and a max city size pretty
arbitrary. Try 64 (ok for normal games) or 256 (fits in a char) or 
anything else for whatever reasons you want to come up with.

Cheers,
RossW
=====

At 06:06 PM 01/10/09 -0700, Raahul Kumar wrote:
>
>--- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
>> On Tue, Oct 09, 2001 at 02:26:13AM -0700, Raahul Kumar wrote:
>> > 
>> > #define MAX_CITY_SIZE                                      30
>> > 
>> > In Freeciv cities can reach city size 35. Make it 40 to be on the safe
>> side.
>> 
>>      Higher.
>>      40 is also a possible city size.  Unlikely, but possible.  Going
>> over 40 requires massive special terrain help.
>> -- 
>
>Well, what is the math on this? What terrain tiles produce the most food,
>with irrigation and supermarket? 
>
>Raimar: Go for 50.
>
>
>> Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
>> "And they said work hard, and die suddenly, because it's fun."
>>      -Robyn Hitchcock.
>__________________________________________________
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