[Freeciv-Dev] Re: [CMA 2.3] A few comments
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On Tue, Oct 09, 2001 at 09:11:47PM -0400, Jason Dorje Short wrote:
> Raahul Kumar wrote:
> >
> > --- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> > > On Tue, Oct 09, 2001 at 02:26:13AM -0700, Raahul Kumar wrote:
> > > >
> > > > #define MAX_CITY_SIZE 30
> > > >
> > > > In Freeciv cities can reach city size 35. Make it 40 to be on the safe
> > > side.
> > >
> > > Higher.
> > > 40 is also a possible city size. Unlikely, but possible. Going
> > > over 40 requires massive special terrain help.
> > > --
> >
> > Well, what is the math on this? What terrain tiles produce the most food,
> > with irrigation and supermarket?
> >
> > Raimar: Go for 50.
>
> I haven't been following this thread but...
>
> Is a fixed limit necessary?
The cache is statically allocated. It isn't a problem to dynamically
allocate it or use a hash (well this would be slower).
> To provide more flexibility for changing
> rulesets, it would be better to avoid such things.
> (No doubt the CMA's are pretty ruleset-specific, though, so maybe
> this isn't an issue.)
I hope it isn't. Can you tell me why it is?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"> WHY?! Isn't it better to put $(shell cat cscope.files) on the list of
I only have a yellow belt in makefile kungfu. These fancy gnu make things
are relatively new to some of us..."
-- Mark Frazer to Vassilii Khachaturov in linux-kernel
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Tony Stuckey, 2001/10/09
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Daniel L Speyer, 2001/10/09
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Raimar Falke, 2001/10/10
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Ross W. Wetmore, 2001/10/12
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