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[Freeciv-Dev] Re: [CMA 2.3] A few comments
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[Freeciv-Dev] Re: [CMA 2.3] A few comments

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>, rf13@xxxxxxxxxxxxxxxxxxxxxx, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [CMA 2.3] A few comments
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Tue, 9 Oct 2001 21:22:16 -0400 (EDT)

On Tue, 9 Oct 2001, Raahul Kumar wrote:

> 
> --- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> > On Tue, Oct 09, 2001 at 02:26:13AM -0700, Raahul Kumar wrote:
> > > 
> > > #define MAX_CITY_SIZE                                     30
> > > 
> > > In Freeciv cities can reach city size 35. Make it 40 to be on the safe
> > side.
> > 
> >     Higher.
> >     40 is also a possible city size.  Unlikely, but possible.  Going
> > over 40 requires massive special terrain help.
> > -- 
> 
> Well, what is the math on this? What terrain tiles produce the most food,
> with irrigation and supermarket? 

I think it's ocean/fish/harbour jungle/fruit and plains/wheat/irrigation
(all yield 4).  Combine this with an altered setting of granarysize,
remember that the city doesn't have to *stay* that big, add in granary,
supermarket, etc., ignore alternate topologies that could get really
weird, and we get...  a lot!

Just make it high enough that some future ruleset designer can create tech
replicaters without segfaulting. :)

> 
> Raimar: Go for 50.
> 
> 
> > Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
> > "And they said work hard, and die suddenly, because it's fun."
> >     -Robyn Hitchcock.
> 
> 
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