[Freeciv-Dev] Re: [CMA 2.3] A few comments
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On Tue, 9 Oct 2001, Raahul Kumar wrote:
>
> --- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> > On Tue, Oct 09, 2001 at 02:26:13AM -0700, Raahul Kumar wrote:
> > >
> > > #define MAX_CITY_SIZE 30
> > >
> > > In Freeciv cities can reach city size 35. Make it 40 to be on the safe
> > side.
> >
> > Higher.
> > 40 is also a possible city size. Unlikely, but possible. Going
> > over 40 requires massive special terrain help.
> > --
>
> Well, what is the math on this? What terrain tiles produce the most food,
> with irrigation and supermarket?
I think it's ocean/fish/harbour jungle/fruit and plains/wheat/irrigation
(all yield 4). Combine this with an altered setting of granarysize,
remember that the city doesn't have to *stay* that big, add in granary,
supermarket, etc., ignore alternate topologies that could get really
weird, and we get... a lot!
Just make it high enough that some future ruleset designer can create tech
replicaters without segfaulting. :)
>
> Raimar: Go for 50.
>
>
> > Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
> > "And they said work hard, and die suddenly, because it's fun."
> > -Robyn Hitchcock.
>
>
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[Freeciv-Dev] Re: [CMA 2.3] A few comments, Tony Stuckey, 2001/10/09
[Freeciv-Dev] Re: [CMA 2.3] A few comments,
Daniel L Speyer <=
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Raimar Falke, 2001/10/10
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Ross W. Wetmore, 2001/10/12
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