[Freeciv-Dev] Re: [CMA 2.3] A few comments
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On Tue, Oct 09, 2001 at 09:22:16PM -0400, Daniel L Speyer wrote:
> On Tue, 9 Oct 2001, Raahul Kumar wrote:
>
> >
> > --- Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
> > > On Tue, Oct 09, 2001 at 02:26:13AM -0700, Raahul Kumar wrote:
> > > >
> > > > #define MAX_CITY_SIZE 30
> > > >
> > > > In Freeciv cities can reach city size 35. Make it 40 to be on the safe
> > > side.
> > >
> > > Higher.
> > > 40 is also a possible city size. Unlikely, but possible. Going
> > > over 40 requires massive special terrain help.
> > > --
> >
> > Well, what is the math on this? What terrain tiles produce the most food,
> > with irrigation and supermarket?
>
> I think it's ocean/fish/harbour jungle/fruit and plains/wheat/irrigation
> (all yield 4). Combine this with an altered setting of granarysize,
> remember that the city doesn't have to *stay* that big, add in granary,
> supermarket, etc., ignore alternate topologies that could get really
> weird, and we get... a lot!
>
> Just make it high enough that some future ruleset designer can create tech
> replicaters without segfaulting. :)
There is no problem setting the MAX_CITY_SIZE higher. It just costs
more memory for the cache.
Raimar
--
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"At the beginning of the week, we sealed ten BSD programmers
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[Freeciv-Dev] Re: [CMA 2.3] A few comments, Tony Stuckey, 2001/10/09
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Daniel L Speyer, 2001/10/09
[Freeciv-Dev] Re: [CMA 2.3] A few comments,
Raimar Falke <=
[Freeciv-Dev] Re: [CMA 2.3] A few comments, Ross W. Wetmore, 2001/10/12
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