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[Freeciv-Dev] Re: [PATCH] Formatting cleanup.
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[Freeciv-Dev] Re: [PATCH] Formatting cleanup.

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To: Gaute B Strokkenes <gs234@xxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] Formatting cleanup.
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 12 Oct 2001 18:36:28 -0400

At 12:43 AM 01/10/10 +0100, Gaute B Strokkenes wrote:
>On Mon, 8 Oct 2001, rp@xxxxxxxxxx wrote:
>
>> As a bystander I would like to say that it is still unclear to me
>> what an 'unreal' coordinate is supposed to be, and yes I do try to
>> follow the whole thread.
>
>Look at is_real_tile() in map.c.  It's a bit of a misnomer since it
>takes a pairt x, y as its argument rather than a tile pointer, but
>there you are.
>
>Basically a real coordinate pair is one that refers to an actual,
>on-map tile.  An unreal pair is one that does not.  

Completely wrong, Gaute. Or at best completely ambiguous.

And you picked a bad example (try one that is at the left wrapwall
instead) to actually show what the real difference is.

Until you can clearly pinpoint what a real tile is, you will continue
to fall into the same pit that Freeciv void_tile and other hacks 
left in the code when they tried to "fix" problems by breaking things
with for example the map_adjust_y() bug.

>-- 
>Big Gaute                               http://www.srcf.ucam.org/~gs234/
>I think I'll do BOTH if I can get RESIDUALS!!

Cheers,
RossW
=====




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