[Freeciv-Dev] Re: [PATCH] Formatting cleanup.
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On Mon, Oct 08, 2001 at 09:53:04AM +0200, Reinier Post wrote:
> On Sun, Oct 07, 2001 at 09:52:19PM -0400, Jason Dorje Short wrote:
>
> [among many other things]
>
> > > > I say again: any time you are wrapping an unreal coordinate, or
> > > > doing anything at all to it for that matter outside of converting it
> > > > to a real coordinate, you are doing something fundamentally,
> > > > theoretically wrong.
> > >
> > > I'm afraid that it is your reasoning that is fundamentally,
> > > theoretically wrong.
> >
> > Naturally, I disagree.
>
> As a bystander I would like to say that it is still unclear to me
> what an 'unreal' coordinate is supposed to be, and yes I do try to
> follow the whole thread. Also for many postings it is unclear
> which exact set of topologies they discuss. The whole notion of
> normalization doesn't apply to some of the example maps.
>
> As long as all of you are clear on this it doesn't matter, but from
> remarks such as these I get the idea that this isn't the case.
>
> Perhaps it would be better to provide some clear mathematical definitions.
> Defining these things in terms of patches to the code base doesn't seem to
> work very well.
I don't think that the following is very mathematical, but it is the
current state of what I know:
- the set of all possible positions is called S
- there is a set of real positions called R
[ so far I think that if we implement the isometric map than at
least the core (server and common) are ready to allow R to be
ANY subset. Even very weird ones. with holes and so. ]
- there is a set of position which form a rectangle (lets call it
A). A is the bounding box of R (i.e. A is the smallest rectangle
which can hold all elements of R).
- because of wrapping there are 0 or infinite copies of a given base
set (for example A) which can all be mapped to the base set. Let
C(base set) be the set of all this copies.
- R is a subset of A
- for the current map: R==A
- for the isometric map: R is a proper subset of A
- the set S\C(R) are the unreal positions (at least be the definition
of is_real_tile)
is_real_tile:
- S->{true, false}
- is_real_tile(x) = true <==> x \element C(R)
normalize_map_pos:
- the transformation outcome is undefined if "x \not\element C(R)"
- C(R) -> R
is_normal_map_pos (this method is proposed and not yet implemented):
- S->{true, false}
- is_normal_map_pos(x) = true <==> x \element R
Technically:
- all tiles are saved in an 2d array of the size of A
- some position of the array may not be used for an isometric map (if
A\R is non-empty)
- we catch all elements of R if we loop over A and call
is_normal_map_pos to test
You see that the A is only a helper which is technically necessary.
Raimar
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- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 2001/10/04
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/10/05
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Raimar Falke, 2001/10/05
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 2001/10/07
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Reinier Post, 2001/10/08
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup.,
Raimar Falke <=
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 2001/10/08
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/10/09
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Ross W. Wetmore, 2001/10/12
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/10/13
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 2001/10/13
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/10/09
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Jason Dorje Short, 2001/10/09
- [Freeciv-Dev] Re: [PATCH] Formatting cleanup., Gaute B Strokkenes, 2001/10/29
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