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[Freeciv-Dev] Re: Topologies and coordinates
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[Freeciv-Dev] Re: Topologies and coordinates

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Topologies and coordinates
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 8 Oct 2001 10:14:50 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Oct 08, 2001 at 09:54:56AM +0200, Reinier Post wrote:
> On Sun, Oct 07, 2001 at 10:02:08PM -0400, Jason Dorje Short wrote:
> 
> > > At the least, the gui needs to know whether the north pole is at y=0
> > > or at x-y=K
> > 
> > Why?
> > 
> > What if a torus map chooses not to have a north pole?
> 
> The only thing that needs a north pole is the terrain generator
> (to determine the "temperature").

The "poles" are also used for wrapping at least for the current and
the discussed isometric map.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)


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