Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: [PATCH] Formatting cleanup.
Home

[Freeciv-Dev] Re: [PATCH] Formatting cleanup.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] Formatting cleanup.
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Sat, 13 Oct 2001 23:07:45 +0100

On Fri, 12 Oct 2001, rwetmore@xxxxxxxxxxxx wrote:
> At 12:43 AM 01/10/10 +0100, Gaute B Strokkenes wrote:
>>On Mon, 8 Oct 2001, rp@xxxxxxxxxx wrote:
>>
>>> As a bystander I would like to say that it is still unclear to me
>>> what an 'unreal' coordinate is supposed to be, and yes I do try to
>>> follow the whole thread.
>>
>>Look at is_real_tile() in map.c.  It's a bit of a misnomer since it
>>takes a pairt x, y as its argument rather than a tile pointer, but
>>there you are.
>>
>>Basically a real coordinate pair is one that refers to an actual,
>>on-map tile.  An unreal pair is one that does not.  
> 
> Completely wrong, Gaute. Or at best completely ambiguous.

Boggle.

> And you picked a bad example (try one that is at the left wrapwall
> instead) to actually show what the real difference is.

Perhaps you could tell us what you think it ought to mean?

> Until you can clearly pinpoint what a real tile is, you will
> continue to fall into the same pit that Freeciv void_tile and other
> hacks left in the code when they tried to "fix" problems by breaking
> things with for example the map_adjust_y() bug.

Balderdash.

-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
Was my SOY LOAF left out in th'RAIN?  It tastes REAL GOOD!!


[Prev in Thread] Current Thread [Next in Thread]