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[Freeciv-Dev] Re: [Patch] New city dialog (8a)
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[Freeciv-Dev] Re: [Patch] New city dialog (8a)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog (8a)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sat, 8 Sep 2001 11:25:30 +0200

Am Samstag,  8. September 2001 05:44 schrieb Mike Kaufman:
> On Sat, Sep 08, 2001 at 01:41:24AM +0200, Raimar Falke wrote:
> > On Fri, Sep 07, 2001 at 03:25:49PM -0500, Mike Kaufman wrote:
> > > On Fri, Sep 07, 2001 at 08:57:54PM +0200, Raimar Falke wrote:
> 
> [...]
>
> > > >  - coloring of the production/surplus
> > >
> > > do mean like food, shields, trade? I do not think that is a good
> > > idea. No, not at all. Convince me.
> >
> > IMHO it would be nice to have the number in the "()" in another
> > color.
>
> why? what purpose would it really serve? like what other color?  The
> plus and minus are perfectly fine and convey all the information that
> one needs without resorting to gaudiness. In fact, while I think
> about it, one should _know_ that if your food is in minus, then
> eventually your city is going to starve. So the only time that
> "Granary: %d" should turn red in when you're only a couple of turns
> away from losing city size. When you need extra production, and
> you're willing to lose stocked food, cool, it's just that you'd like
> to be alerted before starvation occurs.

I'm against more text colors, too. It's hard to read, especially with 
themes.

>
> > > >  - add space between widgets
> > >
> > > which widgets? where exactly? One of the major selling points to
> > > this was that it's a smaller dialog.
> >
> > Between all widgets ;) The dialog is small enough that 4x5 pixel
> > =20 pixel in width and heigth are ok.
>
> hmm...

In some places, it may be good.

>
> > > >  - if would be nice if the sell button (or somewhere else)
> > > > shows how much this will cost and how much you have. May also
> > > > disable the button. This can be done in an extra row under the
> > > > current currently building frame.
> > >
> > > yes it would be nice. how about on the button?, on tentative
> > > list.
> >
> > IMHO this could be done like below:
> >
> >   Archer 20/50 3 turns     Change
> >   Cost: 56 treasure: 145   Sell

You probably mean the "Buy" button? - No, I think that's too much
information in that place. And it's displayed anyway, when you click 
on "buy" or "sell".

>
> hmm, I'll think about this, but my gut is that I don't like it. The
> sell button is not used often (at least I don't use it often) and I
> don't like it or anything separating or putting more space between
> the currently building progress bar and the impr list. I think that
> the current design in terms of where things are is sound.  Also,
> putting the current amount of gold is kind of redundant. I could see
> something like "Sell for 56 Gold" on the "Sell" button.
>. bad gtk.
>
> [...]
> 
> -mike

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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