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[Freeciv-Dev] Re: Profiles from huge game
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[Freeciv-Dev] Re: Profiles from huge game

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To: Sebastian Bauer <sebauer@xxxxxxxxxxx>
Cc: freeciv development <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Profiles from huge game
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Sat, 8 Sep 2001 04:10:04 -0700 (PDT)

On Fri, 7 Sep 2001, Sebastian Bauer wrote:
> From: "Ben Webb" <ben@xxxxxxxxxxxxxxxxxxxxxx>
> > > I can't believe a patch like this went in.
> > I guess you should have complained about it at some point between
> > April and now, then, since the patch has been available for review since
> > then. As for CVS commit privileges, I have none.
> 
> I think the code is completly ok. There was a small bug in but this was
> found quickly. The speed can and must be improved but I don't see reason
> doing this in a first patch. For me its more important that there is a start
> for this feature. Also nobody of the players has compained yet about the
> speed loss, which will be reduced anywhy if all works.

Did you check slashdot when the last release from freeciv was announced. 
There were quite a few people who complained about how the latest version
sucked and was worse than previous ones.  The ugly isometric mode was the
biggest complaint, but speed was there too.

And personally, if I wrote something that used an O(n^2) algorithm when there
was an O(1) way to do it, I would stick a bag over my head in shame.



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