Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [Patch] New city dialog - worklist

[Freeciv-Dev] Re: [Patch] New city dialog - worklist

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog - worklist
From: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Date: Fri, 31 Aug 2001 10:53:48 -0500 (CDT)

On Fri, 31 Aug 2001, Christian Knoke wrote:

> Overview:
> It shows a line "Granary: 8/70 (63)", which is computed wrong 
> in this case, should be (62).
> Accelerators are needed at least for buy and change.
> Units page:
> The space between the units varies. In the second row
> of supported units it is bigger. Same with Present Units frame.
> The Sentry/Fortify button (still) doesn't work. It sentries
> the units when you click on it, but should fortify them on a
> second click. Or is this too hard to do?

the sentry/fortify button is my fault. It works just fine. It just is not
doing what you expect because it's probably named wrong. It should just be
"Sentry units", or "Sentry idle units". It was designed to do this: I got
tired of having my units waiting for transport and having an enemy ship
pass by and unsentry them. The button should sentry all idle units. It
should _not_ sentry units who are fortified. That was the original intent.

your idea of a second click to fortify is a good one, but how do want the
behavior to work exactly?


[Prev in Thread] Current Thread [Next in Thread]