[Freeciv-Dev] Re: [Patch] Watchtower v3
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Unifying the syntaxes (syntaxen?) sounds like a good idea. Maybe set up
unit specs sort of like CSS, e.g.
setunit unit_worm_riders {name:Worm Riders;
obsolete_by:unit_armor;
attack:6; defend:2;
move:3;}
with everything else set by defaults or previous definitions would
establish Fremen worm-riders as a unit. This would make it practical to
create units at runtime, or to write files of them. Tehn allow loading of
a ruleset with the include command, which can also be used in files.
Just my US$.02, I doubt I'll have time to do much on the implementation.
--Daniel Speyer
"May the /src be with you, always"
On Thu, 30 Aug 2001, Jules Bean wrote:
> On Thu, Aug 30, 2001 at 03:52:03PM +0200, Karl-Ingo Friese wrote:
> > On Thu, 30 Aug 2001, Jules Bean wrote:
> >
> > > Why? Because it's exactly the sort of thing you'd want to change in
> > > custom rulesets.
> > >
> > > On the subject: the dichotomoy between ruleset parameters and server
> > > variables is becoming harder and harder to understand. A radical
> > > solution: make them *all* ruleset variables, and permit ruleset
> > > variables to be altered from the server commandline. (These
> > > alterations wouldn't be written out to the ruleset files, it would
> > > just be a way of having custom games).
> >
> > I totaly disagree here. The opposite would be useful: make all
> > rulesets server variables. Especialy on meta server games it is
> > a pain that you still can not change citymindist at runtime.
> >
> > IMHO a ruleset should be nothing but a set of server variables.
> > This would enhance transperancy and be much more userfriendly
> > then the current situation. Just join a few games and you know
> > what I mean.
>
> Uhhhh....
>
> How would making rulesets all be server variables be at all different
> from making server variables all ruleset variables? Sounds to me like
> exactly the same thing...
>
> I don't think you totally disagree with me at all. I think you
> absolutely agree, you just walked there from the other direction.
>
> Jules
>
>
- [Freeciv-Dev] Re: [Patch] Watchtower v3, (continued)
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel Sjölie, 2001/08/29
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Sebastian Bauer, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Bert Buchholz, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Karl-Ingo Friese, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Jules Bean, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Karl-Ingo Friese, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Jules Bean, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3,
Daniel L Speyer <=
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel Sjölie, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Sebastian Bauer, 2001/08/30
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