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[Freeciv-Dev] Re: [Patch] Watchtower v3

[Freeciv-Dev] Re: [Patch] Watchtower v3

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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>, Sebastian Bauer <sebauer@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Watchtower v3
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Thu, 30 Aug 2001 11:41:32 -0400 (EDT)

Unifying the syntaxes (syntaxen?) sounds like a good idea.  Maybe set up
unit specs sort of like CSS, e.g.

        setunit unit_worm_riders {name:Worm Riders; 
                                  attack:6; defend:2;

with everything else set by defaults or previous definitions would
establish Fremen worm-riders as a unit.  This would make it practical to
create units at runtime, or to write files of them.  Tehn allow loading of
a ruleset with the include command, which can also be used in files.

Just my US$.02, I doubt I'll have time to do much on the implementation.
--Daniel Speyer
"May the /src be with you, always"

On Thu, 30 Aug 2001, Jules Bean wrote:

> On Thu, Aug 30, 2001 at 03:52:03PM +0200, Karl-Ingo Friese wrote:
> > On Thu, 30 Aug 2001, Jules Bean wrote:
> > 
> > > Why?  Because it's exactly the sort of thing you'd want to change in
> > > custom rulesets.
> > >
> > > On the subject: the dichotomoy between ruleset parameters and server
> > > variables is becoming harder and harder to understand. A radical
> > > solution: make them *all* ruleset variables, and permit ruleset
> > > variables to be altered from the server commandline. (These
> > > alterations wouldn't be written out to the ruleset files, it would
> > > just be a way of having custom games).
> > 
> > I totaly disagree here. The opposite would be useful: make all
> > rulesets server variables. Especialy on meta server games it is
> > a pain that you still can not change citymindist at runtime.
> > 
> > IMHO a ruleset should be nothing but a set of server variables.
> > This would enhance transperancy and be much more userfriendly
> > then the current situation. Just join a few games and you know
> > what I mean.
> Uhhhh....
> How would making rulesets all be server variables be at all different
> from making server variables all ruleset variables? Sounds to me like
> exactly the same thing...
> I don't think you totally disagree with me at all.  I think you
> absolutely agree, you just walked there from the other direction.
> Jules

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