[Freeciv-Dev] Re: [Patch] Watchtower v3
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On Thu, Aug 30, 2001 at 04:03:54PM +0200, Karl-Ingo Friese wrote:
> Hmm ... maybe I misunderstood you then ;) The point is: right now we
> have a fixed number of options that can be altered at runtime via
> server settings and a few others who for-whatever-reasons have to
> via ruleset at server starting time. This is a) confusing and b)
> unnessary.
Agreed, absolutely.
> I like the server variable syntax (mainly because I often
> work with them and almost never with rulesets). The best solution
> in my eyes would be that a ruleset would have the same syntax as
> if you would change the variables at runtime (thats what I meant
> with "make all rulsettings server variables"). So a ruleset that
> sets citymindist to 3 would contain a line
>
> set researchcost 20
> ....
> > set citymindist 3
> ...
> set techpenalty 50
Only rulesets are more structured, in fact. Having things like units
in them. But that could be done from the commandline as:
set units.warrior.attack 1
or something.
I leave the details of whether this is feasible to the hackers...
Jules
- [Freeciv-Dev] [Patch] Watchtower v3, Bert Buchholz, 2001/08/29
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/31
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Daniel Sjölie, 2001/08/30
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