[Freeciv-Dev] Re: [Patch] Watchtower v3
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On Thu, 30 Aug 2001, Jules Bean wrote:
> Why? Because it's exactly the sort of thing you'd want to change in
> custom rulesets.
>
> On the subject: the dichotomoy between ruleset parameters and server
> variables is becoming harder and harder to understand. A radical
> solution: make them *all* ruleset variables, and permit ruleset
> variables to be altered from the server commandline. (These
> alterations wouldn't be written out to the ruleset files, it would
> just be a way of having custom games).
I totaly disagree here. The opposite would be useful: make all
rulesets server variables. Especialy on meta server games it is
a pain that you still can not change citymindist at runtime.
IMHO a ruleset should be nothing but a set of server variables.
This would enhance transperancy and be much more userfriendly
then the current situation. Just join a few games and you know
what I mean.
A gamers point of view,
Ingo
>
> Jules
>
> PS: Sebastian, your version of mutt is generating a broken
> Mail-Followup-To: header with the bare address 'swk', which some MTA
> somewhere is (brokenly, I guess) completing to swk@xxxxxxxxxxxx.
>
>
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
- [Freeciv-Dev] [Patch] Watchtower v3, Bert Buchholz, 2001/08/29
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
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