[Freeciv-Dev] Re: [Patch] Watchtower v3
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On Thu, 30 Aug 2001, Jules Bean wrote:
> How would making rulesets all be server variables be at all different
> from making server variables all ruleset variables? Sounds to me like
> exactly the same thing...
Hmm ... maybe I misunderstood you then ;) The point is: right now we
have a fixed number of options that can be altered at runtime via
server settings and a few others who for-whatever-reasons have to
via ruleset at server starting time. This is a) confusing and b)
unnessary. I like the server variable syntax (mainly because I often
work with them and almost never with rulesets). The best solution
in my eyes would be that a ruleset would have the same syntax as
if you would change the variables at runtime (thats what I meant
with "make all rulsettings server variables"). So a ruleset that
sets citymindist to 3 would contain a line
set researchcost 20
....
> set citymindist 3
...
set techpenalty 50
In this understanding, what is now called a "ruleset" would be
considered nothing else but a "preset of server options".
> I don't think you totally disagree with me at all. I think you
> absolutely agree, you just walked there from the other direction.
I hope I made myself more clear now.
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
- [Freeciv-Dev] [Patch] Watchtower v3, Bert Buchholz, 2001/08/29
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/31
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