[Freeciv-Dev] Re: [Patch] Watchtower v3
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Aug 30, 2001 at 03:52:03PM +0200, Karl-Ingo Friese wrote:
> On Thu, 30 Aug 2001, Jules Bean wrote:
>
> > Why? Because it's exactly the sort of thing you'd want to change in
> > custom rulesets.
> >
> > On the subject: the dichotomoy between ruleset parameters and server
> > variables is becoming harder and harder to understand. A radical
> > solution: make them *all* ruleset variables, and permit ruleset
> > variables to be altered from the server commandline. (These
> > alterations wouldn't be written out to the ruleset files, it would
> > just be a way of having custom games).
>
> I totaly disagree here. The opposite would be useful: make all
> rulesets server variables. Especialy on meta server games it is
> a pain that you still can not change citymindist at runtime.
>
> IMHO a ruleset should be nothing but a set of server variables.
> This would enhance transperancy and be much more userfriendly
> then the current situation. Just join a few games and you know
> what I mean.
Uhhhh....
How would making rulesets all be server variables be at all different
from making server variables all ruleset variables? Sounds to me like
exactly the same thing...
I don't think you totally disagree with me at all. I think you
absolutely agree, you just walked there from the other direction.
Jules
- [Freeciv-Dev] [Patch] Watchtower v3, Bert Buchholz, 2001/08/29
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: [Patch] Watchtower v3, Paul Zastoupil, 2001/08/30
|
|