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To: Martin Douda <martin@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: idea/suggestion
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Aug 2001 15:16:04 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Aug 22, 2001 at 08:36:54PM +0200, Raimar Falke wrote:
> On Tue, Aug 21, 2001 at 06:15:20PM +0200, Raimar Falke wrote:
> > On Tue, Aug 21, 2001 at 03:23:43PM +0100, Gregory Berkolaiko wrote:
> > > > On Tue, 21 Aug 2001, Markus Schmaus wrote:
> > > > 
> > > > On every tile a city uses, there could be a small "village" displayed
> > > > on the global map. I see two improvements. First the map would look
> > > > more inhabited. Second it would improve city-management. It would be
> > > > possible to detect flaws in city production from outside your city. You
> > > > would see at once, if there are tiles needing improvment or a city uses
> > > > an unimproved tile next to an empty improved one.
> > > 
> > > maybe not a village but a red tile boundary like in the city dialog
> > > window, but the idea is certainly good (from a gamer's point of view).
> > 
> > I have exactly this in my working tree. It is also included in the
> > sma3 snapshot. Take a look at the new method
> > get_worker_on_map_position in common/city.c. I will make a separate
> > patch if I will have the time (I should reduce the number of emails I
> > answer). If somebody wants it earlier go ahead.
> 
> The promised patch is attached. It is for non isometric for gtk and
> xaw.

An updated version which has no duplicated code and also works for
isometric gtk is attached. This also supersedes Martin's patch. If
there will no objections I will apply this in the next time.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Despite all the medical advances of the 20th century, the mortality 
  rate remains unchanged at 1 death per person."

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