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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: idea/suggestion
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 22 Aug 2001 20:36:54 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Aug 21, 2001 at 06:15:20PM +0200, Raimar Falke wrote:
> On Tue, Aug 21, 2001 at 03:23:43PM +0100, Gregory Berkolaiko wrote:
> > > On Tue, 21 Aug 2001, Markus Schmaus wrote:
> > > 
> > > On every tile a city uses, there could be a small "village" displayed
> > > on the global map. I see two improvements. First the map would look
> > > more inhabited. Second it would improve city-management. It would be
> > > possible to detect flaws in city production from outside your city. You
> > > would see at once, if there are tiles needing improvment or a city uses
> > > an unimproved tile next to an empty improved one.
> > 
> > maybe not a village but a red tile boundary like in the city dialog
> > window, but the idea is certainly good (from a gamer's point of view).
> 
> I have exactly this in my working tree. It is also included in the
> sma3 snapshot. Take a look at the new method
> get_worker_on_map_position in common/city.c. I will make a separate
> patch if I will have the time (I should reduce the number of emails I
> answer). If somebody wants it earlier go ahead.

The promised patch is attached. It is for non isometric for gtk and
xaw.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999

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