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[Freeciv-Dev] Re: idea/suggestion
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To: Daniel Sjölie <deepone@xxxxxxxxxx>
Cc: Daniel L Speyer <dspeyer@xxxxxxxxxxx>, Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: idea/suggestion
From: Stepan Roh <stepan@xxxxxxxx>
Date: Tue, 21 Aug 2001 20:20:42 +0200 (CEST)


On Tue, 21 Aug 2001, [iso-8859-1] Daniel Sjölie wrote:

> On 2001-08-21 12:30:52, Daniel L Speyer wrote:
> > On Tue, 21 Aug 2001, [iso-8859-1] Gregory Berkolaiko wrote:
> >
> > > > On Tue, 21 Aug 2001, Markus Schmaus wrote:
> > > >
> > > > On every tile a city uses, there could be a small "village" displayed
> > > > on the global map. I see two improvements. First the map would look
> > > > more inhabited. Second it would improve city-management. It would be
> > > > possible to detect flaws in city production from outside your city. You
> > > > would see at once, if there are tiles needing improvment or a city uses
> > > > an unimproved tile next to an empty improved one.
> > >
> > > maybe not a village but a red tile boundary like in the city dialog
> > > window, but the idea is certainly good (from a gamer's point of view).
> > >
> > I think the villages would look nicer.  Of course, they'd have to be small
> > enough that you can still see the terrain, or else a different image for
> > each terrain type (we'd need this anyway for ocean squares ;) ).
>
> I agree... Small villages sounds like a realy nice thing... :)

And small fish-boats for ocean squares. Just my 2 cents :-)

Have a nice day.

Stepan Roh



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