[Freeciv-Dev] Re: patches
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The listing of recognized patches and status is very much appreciated.
I have no problem with any evaluations on those I am familiar with,
and nothing strikes me as unreasonable on any of the rest given the
various email discussions.
I also like the requested list of suggested patch/problem areas.
If you posted this on the Website, or emailed it to the group as a
weekly update, I don't think there would be any cause for angst or
complaint by most patch submitters.
Good post!
Cheers,
RossW
=====
At 10:45 AM 01/08/22 +0200, Raimar Falke wrote:
>
>For you and me I compiled a list of patches which aren't issued by a
>maintainer (Sebastian and Thue will decide for them self when and what
>to commit).
>
>There is a status attached to each:
> 0: likely to be applied soon
> 1 and 2: I like the idea and the patch
> 1: only minor demurs
> 2: there is a/are some objection(s) or I haven't took a deep look at
> it
> 3: there are design issues still open or major objections or I still
> have to be convinced that the performance will be improved
> ?: I don't know
>
>Patches:
> - autogame from Ross (0)
>
> - popcost by Arien (1)
> - slight optimisation at client/packhand.c from Markus (1)
>
> - White grid in isometric view by Martin (2)
> - other cleanup patches by Ross (2)
> - other directional cleanups by Jason (2)
> - Small improvement at genlist and maphand by Markus (2)
>
> - Sound by David (3)
> - tilecache by Kevin (3)
> - freeing NULL ptrs from Justin (3)
> - Password authentication from Auth (3)
> - different monetary units by Baumans (3)
> - sortlist by Justin (3)
>
> - watchtower by Bert(?)
> - GUI-specific options by Kevin (?)
> - Some little patches by Andreas (?)
> - scorelog patch(es) by Justin (?)
> - incorrect production with Hanging Gardens by Patrick (?)
>
>Have I forgot some patch?
>
>So do people see problems with (0)s and (1)s? What do people think
>about (?)s?
>
>Ideas:
> - extended units statistics
>
>TODO (patches which I would like to see):
> - ffs
> - fast continent iteration (or at least an abstraction)
> - map_get_player_tile
> - pplayers_allied
> - any other patch which replaces ids with pointers
> - MAPSTEP as a separate patch
>
>I hope to make patches to:
> - Introduction of turns
> - Write data if socket allows it
> - used tiles in overview
> - generic city refresh
> - gtk dialog changes
> - sprite stuff
> - auto connect
>
> Raimar
>
>--
> email: rf13@xxxxxxxxxxxxxxxxx
> "There are three ways to get something done. Do it yourself, hire someone
> to do it for you or forbid your kids to do it."
>
>
[Freeciv-Dev] Re: patches, Karl-Ingo Friese, 2001/08/22
[Freeciv-Dev] Re: patches,
Ross W. Wetmore <=
[Freeciv-Dev] Re: patches, Raimar Falke, 2001/08/28
[Freeciv-Dev] Re: 3 patches for use on public gameservers, Jason Dorje Short, 2001/08/28
[Freeciv-Dev] Re: 3 patches for use on public gameservers, Raimar Falke, 2001/08/28
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